Iason Paterakis' online Portfolio
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Architect-Engineer/Media artist/XR researcher

Research and installations in Extended Reality /XR\________________

Extended Reality (XR) & Real-time Data

Projection Mapping/ VR/ MR / biodata/ scent/ fabrication

Virtual Reality (VR)

Projection Mapping/ VR/ MR/ & AI

AI-architectures(s) in XR

Speculative study on generative and AI architectural forms in VR and MR

"ETHO" (ἔθω) VR ”

an ML gallery in VR about the consequences of the war

Mixed Reality (MR)

Projection Mapping/ VR

Emerging A(I)rchitecture, Fluctuating space

Interactive Projection Mapping studies and installations

Virtual Mixed Reality (VR)

VR/ ML/ sound/ interaction

Mixed Reality (MR)

MR/ sound/ math sim

XR data-driven interactive installation that immerses the visitor in a transmodal continuum of scent, music, form, poetry, space, and light.

Extended Reality (XR)

Projection Mapping/ VR/ MR/ AR/ sound

SIGGRAPH 2023, transLAB Synaptic Time Tunnel

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Extended Reality (XR) & Urban space

Projection Mapping/ AR/ MR/ sound & light design

The most widespread projection-projection mapping installation in Europe took place simultaneously in 18 Greek cities in June 2021.

Extended Reality (XR)

Projection Mapping/ VR/ MR

 

Hybrid Environmental Projection Platform

〰️ ⌒

Hybrid Environmental Projection Platform 〰️ ⌒

Observable Reality

fabrication/ urban ecologies

UCSB, Media Arts and Technology, transLAB interior XR setup

 

\Organoid_Protonoesis 1

A neurobiological-data-driven interactive transmodal installation that gives form and expression to the intricate relationship between brain-cell organoid firings, and AI image generation.

© transLAB, MAT, University of California, Santa Barbara & Kosik Neurobiology Lab, University of California, Santa Barbara, 2024

research team:

transLAB (Marcos Novak, Director) Nefeli Manoudaki Iason Paterakis, Diarmid Flatley, Ryan Millett, Jazer Sibley Schwartz

Kosik Neurobiology Lab (Ken Kosik, Director) Tjitse van der Molen, Eve Bodnia

SBCAST (Santa Barbara Center for Art, Science, and Technology) (Alan Macy, Director)

Organoid_Protonoesis 1 is a neurobiological-data-driven interactive transmodal installation that gives form and expression to the intricate relationship between brain-cell organoid firings, and AI image generation. It is a work-in-progress that extends previous efforts such as the transLAB’s Synaptic Time Tunnel (SIGGRAPH 2023) in fusing transmodal media arts, neurobiology and cognitive science, and artificial intelligence and machine learning.

What is a brain organoid? A brain organoid is a three-dimensional organ model produced in the lab from pluripotent stem cells. These self-organized structures contain a multitude of organ-specific cells, mimicking aspects of early brain development and functionality, making them valuable for studying neurodevelopmental processes and diseases​.

ProtoNoesis Hypercolumn render

This project introduces a real-time interface between spontaneous brain organoid activity and external stimuli, enabling unique and novel interactions between human intellect and emergent and self-organizing neural connectivity and activation. Neuronal firing data, converted to hyperedges within hypergraphs, are transformed into computational architectural morphologies, generative spatialized sound, and AI virtual entities.


Organoid_Protonoesis 1 showcases the potential of integrating real-time generative AI with biological systems, inviting participants to explore and reflect on the evolving boundaries of cognition, signal processing, and contemporary media. The current state of the project establishes a real-time communication between the brain organois in the Kosik Neurobiology Lab and the installation interface allowing for the development of a closed-loop interface between the brain organoids, human activiity, and an Artificial Intelligence Diffusion model.

Organoid_Protonoesis 1 is a collaboration between the MAT transLAB and the Kosik Neurobiology Lab, with additional support from the MAT AlloPlex Studio/Lab at SBCAST.

EXHIBITIONS:

MAT End of the Year Show @ California NanoSystems Institute (CNSI) Elings Hall, MAT Program, University of California, Santa Barbara, California / June 2024 (excerpt)

MAT- End of the Year Show @ SBCAST, Santa Barbara, California / June 2024 (excerpt)

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\SYNAPTIC TIME TUNNEL @ SIGGRAPH 2023 [transSTT]

A major generative, transmodal, and interactive installation for SIGGRAPH 2023, funded by AUTODESK.

© transLAB, MAT, University of California, Santa Barbara, et al., 2023

 

Photos by: Weihao Qiu

research team:

Marcos Novak - MAT Chair and transLAB Director, UCSB
Graham Wakefield - York University, UCSB
Haru Ji - York University, UCSB
Nefeli Manoudaki - transLAB, MAT/UCSB
Iason Paterakis - transLAB, MAT/UCSB
Diarmid Flatley - transLAB, MAT/UCSB
Ryan Millett - transLAB, MAT/UCSB
Kon Hyong Kim - AlloSphere Research Group, MAT/UCSB
Gustavo Rincon - AlloSphere Research Group, MAT/UCSB
Weihao Qiu - Experimental Visualization Lab, MAT/UCSB
Pau Rosello Diaz - transLAB, MAT/UCSB
Alan Macy - BIOPAC Systems Inc.
JoAnn Kuchera-Morin - AlloSphere Research Group, MAT/UCSB

performers:

Devon Frost - MAT/UCSB
Alysia James - Department of Theater and Dance/UCSB

supervisor: Marcos Novak

with the support of the Siggraph history archive team.




This major generative, transmodal, and interactive installation for SIGGRAPH 2023 celebrates the 50th conference of this most famous of computer graphics conference series.

Why "Synaptic? By referring to neural nets, artificial intelligence and machine learning, and cognitive neuroscience, the "synaptic concept connects the last fifty years to the next.

Imagining the past, present, and future of the SIGGRAPH archive as a dense evolving network of artificial neurons, dendrites, and synapses, and likening the spread of ideas to branching neural signals firing across countless synaptic connections, flashing like lightning, this interactive, performative, and data-driven work traverses the landmark developments of an ever-emerging ever-expanding field, tracing the propagation of influences and innovations across time, extrapolating from the past fifty years to the future fifty.

Fusing past (five decades of SIGGRAPH archival materials). present (live interactivity, generativity, and performance). and future (Al/ML extrapolations of the past fifty years into the next fifty), this transmodal project explores synaptic interconnections between pioneering individuals, landmark ideas, technical innovations, breakthrough projects, and visionary artworks that carried the computer graphics revolution from the edge of research through the mainstream of global culture and on into the restless invention of the future.

Perforated Systems: In a gesture toward holistic thought about the environment, a multi-layered structure of "perforated systems" creates a self-balancing ecosystem of sights, sounds, and behaviors, in which the overall environment has equal agency. Many authors have provided many layers, all communicating with one another in a model of open but self-balancing collaboration inspired by the biodiversity of rainforests and coral reefs.

Media Arts and Technology Program (MAT): This project originates at the MAT transLAB at UCSB, and is a collaboration between the transLAB and AlloSphere at MAT, the Alice Lab at York University, SBCAST (Santa Barbara Center for Art Science and Technology), Biopac Systems Inc., and the ACM SIGGRAPH Archive team. Many alumni and friends of MAT have also contributed to this work.

Special thanks: This project was realized with the generous support of AUTODESK, without which it would not have been possible.

More information about the Synaptic Time Tunnel can be found in the following news articles:

Forbes.com: SIGGRAPH, Autodesk Take Time Tunnel Through Computer Graphics History on 50th Anniversary

Forbes.com: SIGGRAPH 2023 Highlights

PR Newswire: SIGGRAPH 2023 Conference Commemorates 50 Years of Innovations With Growth in Contributed Works and In-person Attendees

s2023.siggraph.org

translab.mat.ucsb.edu/S50_SynapticTimeTunnel

translab.mat.ucsb.edu

PROSPECTS

URBAN- Augmented urban environments

CULTURE- Immersive data visualizations, Immersive museums, Data-driven artifacts and virtual worldmaking

HEALTHCARE- Rehabilitation wards, Long-term care wards, Post-critical care units

CONFERENCES, EXHIBITIONS:

ACM SIGGRAPH 2023 - Time Tunnel Experiences- “Synaptic Time Tunnel”, Los Angeles Convention Center, Los Angeles, California / August 2023

UCSB, Media Arts and Technology program- End of the Year Show @ California NanoSystems Institute (CNSI) Elings Hall, MAT Program, University of California, Santa Barbara, California, Santa Barbara / June 2023 (excerpt)

UCSB, Media Arts and Technology program- End of the Year Show @ SBCAST, Santa Barbara, California, Santa Barbara / June 2023 (excerpt)

 
 

\Microbial_Mindscapes #Ars Electronica 2024

A neurobiological-data-driven interactive transmodal installation that gives form and expression to the intricate relationship between brain-cell organoid firings, and AI image generation.

Microbial Mindscapes is an interactive audiovisual installation and performance exploring the impact of the human gut microbiota on emotions. Inspired by the artist’s struggles with panic disorder and depression, this project merges biophysics, gastroenterology, microbiome research, microbiology, pharmacology, and AI.

Organoid microscopy scan processed with AI

Using scientific discoveries on molecular interactions and microscopic techniques, it links gut microbiota with mental health and cognitive functions, highlighting the influence of lifestyle on well-being. The project explores philosophical and scientific correlations between humans and microbes, prompting a reevaluation of consciousness and self-identity. Through an immersive visual and auditory experience, the project encourages reflection on the interplay between art, science and human emotion. It broadens understanding of mental and physical health, emphasizing gut microbiota’s role in shaping our emotional and cognitive states and advocating for a holistic approach to health.

Project Leader: Yoojin Oh / Artist: Sabina Hyoju Ahn / Sound: Ryan Millett / Visual & Space Architects: Nefeli Manoudaki, Iason Paterakis / Scientists: Christina Watschinger, Tobias Ruff, Rong Zhu, Peter Hinterdorfer

We acknowledge support from LIT-ARS-2024-003, the FWF projects I5791, P35166, the FWF Cluster of excellence “Microbiomes Drive Planetary Health”, and the Federal Ministry for European and International Affairs of the Republic of Austria.

EXHIBITIONS:

ARS ELECTRONICA 2024, Linz Institute of Technology, Linz, Austria

Santa Barbara Center for Arts Sciences and Technology, Santa Barbara, California, 2024

research team:

Yoojin Oh (KR/AT),

Sabina Hyoju Ahn (KR/US) Christina Watschinger (AT) Ryan Millett (US) Nefeli Manoudaki (GR) Iason Paterakis (GR/US) Tobias Ruff (DE/AT) Rong Zhu (CN) Peter Hinterdorfer (AT) Junsoo Kim (KR)

 
 

\“Alloplex BioAffective Worlds XR: Hydnum”

Extending Transmodal Worldmaking beyond Russel's Circumplex Model of Affect.

© transLAB, MAT, University of California, Santa Barbara / SBCAST 2022

research team: Iason Paterakis, Nefeli Manoudaki, Diarmid Flatley, Pau Roselló Diaz, Alan Macy

supervisor: Marcos Novak


“Hydnum” installation - exploded diagram.

PROSPECTS

URBAN- Augmented urban environments

CULTURE- Immersive landmarks, Immersive museums

HEALTHCARE- Rehabilitation wards, Long-term care wards, Post-critical care units

PRESENTATIONS:

ACM SIGGRAPH- Digital Arts Community, SPARKS “New Media Architecture(s): A Speculative Vision of Change in the Arts, Design, & Sciences” / December 2022

ERASMUS+ XR Multiplier Event - ONASSIS FOUNDATION Symposium / Invited keynote speech / November 2022

AI TRACE Conference, (Synaesthetic Engagement of Artificial Intelligence with Digital Arts and its Audience) / December 2022



“Hydnum” is an extended reality data-driven interactive installation that immerses the visitor in a transmodal continuum of scent, music, form, poetry, space, and light. This data-driven piece is based on research connecting virtual and physical elements to emotional affect and cross-sensory stimulus through human biodata. Hydnum extends James Russell's "Circumplex Model of Affect and Motivational State" into transmodal worldmaking in extended reality. 

Hydnum is a transmodal / symbiotic system consisting of a prototype medical scent delivery system, a cyber-physical artifact, an extended Reality experience, and a generative audio component. The biodata visualizations also extend into the surrounding area by using projection mapping. The interactive spatial system can transmit scents based on the user's real-time psychophysiological measures (heart rate and heart rate variability data).

A modular system of tubes, 3D printed outputs, and brackets emerges from the six scent modules of the BIOPAC modular scent delivery system and expands into the surrounding space, introducing a prominent tree-shaped structure. Our approach adopts the characteristics of a nonlinear network, usually referred to as "Rhizome" after the Ancient Greek word "ῥίζωμα", "rhízōma".

Hydnum is the result of the ongoing collaboration between the transLAB, BIOPAC systems, and SBCAST (Santa Barbara Center for Art, Science, and Technology). Hydnum is part of the <Alloplex: BioAffective Worlds XR Extending Transmodal Worldmaking beyond Russel's Circumplex Model of Affect> research initiative.

The installation has been presented twice during the End of the Year Show of the Media Arts and Technology Program, of the University of California, Santa Barbara.

The first event took place in Elings Hall on Dec 27, 2022, and the second event was held at the Santa Barbara Center of Arts and Technology (SBCAST) on June 2nd, 2022.

Contribution: Concept Design, VR Content Creation (Unreal Engine), Installation Design, Hardware Setup, Projection Mapping

Keywords: #Extended Reality, #Transmedia, #Scent Art, #Hydnum, #Spatial Design, #Transplex, #Digital #Futures, #Biodata, #Scentification, #Sonification

EXHIBITIONS:

UCSB, Media Arts and Technology program- End of the Year Show @ Santa Barbara Center for Art, Science, and Technology (SBCAST), California, Santa Barbara / June 2022

UCSB, Media Arts and Technology program- End of the Year Show @ California NanoSystems Institute (CNSI) Elings Hall, MAT Program, University of California, Santa Barbara, California, Santa Barbara / May 2022

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\Greece 2021 “Desire for Freedom”

© TUC TIE LAB 2021, “Greece 2021” Committee, ADAF

In June 2021, the most extensive projection mapping installation in Europe was simultaneously brought to life across 18 cities in Greece.





 


”On Saturday, June 12, and Sunday, June 13, 2021, the Greek Revolution "came to life" throughout Greece as a major event of the "Greece 2021" Committee. "DESIRE FOR FREEDOM" was screened on iconic buildings of 18 cities, using the technique of projection mapping. It is a visual narrative of the Struggle of 1821 through relevant works of art.

Athens (the Hellenic Parliament building), Alexandroupolis (Zarifeios Pedagogical Academy), Heraklion (the building of the Region of Crete), Thessaloniki (Royal Theatre), Ioannina (Judicial Hall), Kalamata (Visual Arts Workshop - Art Center), Corfu (Old Town Hall), Lamia (Municipal Theatre), Larissa (Club of Guard Officers), Messolonghi (Municipal Gallery), Naoussa (Town Hall), Nafplio (Town Hall), Piraeus (Municipal Theater of Piraeus), Rhodes (Town Hall), Syros (Apollo Theatre), Tripoli (Judicial Hall), Chania (Mikis Theodorakis Theatre), and Chios (Castle Wall - Porta Maggiore).

The narrative of the Revolution in a digital application, too.

About a month after the projections, a digital application began operating, which, through augmented reality, enables citizens and visitors of the 18 cities to watch the audiovisual narrative, which was shown on June 12 and 13 using their mobile phones or tablets.”



Screenshot 2022-02-28 221420.png
 
 

PROSPECTS

URBAN- Data-driven augmented urban environments

CULTURE- Immersive landmarks, Immersive museums

HEALTHCARE- Rehabilitation wards, Long-term care wards, Post-critical care units

SPACE- Isolated, Confined, and Extreme (ICE) environments, space habitats

EXHIBITIONS:

UCSB, Media Arts and Technology program- Show @ Santa Barbara Center for Art, Science, and Technology (SBCAST), California, Santa Barbara / June 2023 / October 2023 / March 2024

UCSB, Media Arts and Technology program- End of the Year Show @ California NanoSystems Institute (CNSI) Elings Hall, MAT Program, University of California, Santa Barbara, California, Santa Barbara / June 2023

\“Osmosis”

XR urban fluctuations using AI

© transLAB, MAT, University of California, Santa Barbara / SBCAST 2023-2024

research team -E03: Iason Paterakis, Nefeli Manoudaki (Visuals) Ryan Millett (Audio)

supervisor: Marcos Novak


“Osmosis” is an immersive projection mapping installation, that embodies the essence of liminal space by seamlessly blending real-time AI-generated visuals with the urban environment. Like biological osmosis in biology, this artwork envisions a transformative journey where virtual elements permeate the building facade, blurring the boundaries between the tangible and the virtual.

“transcription of DNA to RNA” AI generated with text to image prompt.


Through its exploration of AI’s creative potential, Osmosis invites contemplation on the evolving relationship between technology and art in our interconnected world.

The installation has been showcased three times during the End of the Year Show of the Media Arts and Technology Program (MAT), of the University of California, Santa Barbara, and MAT's exhibitions Realities Altered, Realities Emerging (RaRe).

Contribution: Concept Design, XR & ML Content Creation, Installation Design, Hardware Setup, Projection Mapping

Keywords: #Extended Reality, #Transmedia, #Machine Learning, #Artificial #Intelligence, #Spatial Design, #Projection, #Mapping, #Digital, #Futures

 

“Biomorphism” AI generated with text to image prompt.

OSMOSIS 3.png
 

PROSPECTS

URBAN- AI-generated content through projection technologies, 2D to 3D translation

CULTURE- methodologies and paradigms for AI - ML digital archiving and 2D to 3D artifact generation, VR - XR immersive installations with AI-enhanced and generated digital archival materials,


Exhibitions-Presentations:

UCSB, Media Arts and Technology program, transvergence - end of the quarter celebration, California NanoSystems Institute (CNSI) Elings Hall, Media Arts and Technology Program, University of California Santa Barbara / December 2022

\“AI Worlds XR ”

Exploring AI - generated bioinspired forms in XR.

© transLAB, MAT, University of California, Santa Barbara

Capture from the installation in the transLAB, MAT, UCSB. December 2022


“AI Worlds XR” is an extended reality (XR) installation that immerses the visitor in a transmodal continuum of AI, music, form, and space. The AI-generated forms express a continuous dialogue between the microcosms and the macrocosms. The piece is based on research connecting 2D AI images, biological forms (cells, and cosmic objects (Nebulae, star clusters, etc.). The biological forms are inspired by the German biologist Ernst Haeckel and his graphic work on biological forms.

VR, XR, and “Allotopes” with music and particle systems are formed inside a VR cosmos following a symbiotic principle. Rigid and familiar forms collide with natural and bioinspired structures to form an Allotope in Virtual Reality. The visualizations also extend into the surrounding area by using projection mapping. This research was expressed through VR and projection mapping in the transLAB during the end-of-the-quarter celebration of Tranvergence.

Hand drawings —generated with Procreate— were used along with text prompts to initiate the dialogues between AI Diffusion systems such as MidJourney and DALL-E. The 2D AI-generated images were then transformed into 3D forms using Blender’s shader nodes, and NVIDIA’s NERFs. A MAX MSP patch translated the images into spatial sound which was played back through the transLAB’s 16.2 sound system.

“AI Worlds” is based on the ongoing research initiative of <Alloplex: BioAffective Worlds XR Extending Transmodal Worldmaking beyond Russel's Circumplex Model of Affect>.

research team: Iason Paterakis, Nefeli Manoudaki

supervisor: Marcos Novak

Contribution: Concept Design, VR Content Creation (Unreal Engine 5.1), Installation Design, Projection Mapping, Sound Design

Software: Unreal Engine 5.1, Max MSP, Blender 3.3, Touchdesigner, Midjourney, Dall-E, NVIDIA NeRFs, MadMapper, Procreate

Keywords: #Extended Reality, #Transmedia, #Artificial Intelligence, #XR, #VR, #Allotopes, #Biological, #Digital #Futures, #Sonification

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\"ETHO" (ἔθω) VR ”

an ML gallery in VR about the consequences of the war

© transLAB, MAT, University of California, Santa Barbara/ MIT XR Hack, Massachusetts Institute of Technology, Cambridge, Massachusetts

 

PROSPECTS

CULTURE- methodologies and paradigms for AI - ML digital archiving and 2D to 3D artifact generation, VR - XR immersive installations with AI-enhanced and generated digital archival materials, Virtual Web 3.0 museums, and galleries


Exhibitions-Presentations:

Massachusets Insitute of Technology (MIT) reality hack Expo 2022, Ray and Maria Stata Center for Computer, Information and Intelligence Sciences, Cambridge, Massachusetts / March 2022

MIT Reality Hack is produced by:







 

Etho refers to:

"... anyone afraid to talk about the war. To preserve history and remember the consequences and the impact of war. To raise awareness about the current hostile situation in Ukraine.

Etho, is the ancient Greek word that refers to the notion of a nation. Etho is offering an alternative reality that has been deprived of anything valuable and is composed of cultural ruins….”

“Etho” is a VR gallery related to the war in Ukraine. Aiming to introduce a strong feeling of immersion and detachment from our version of physical reality we used Virtual Reality technologies combined with physical interactive objects.


The artifacts are exhibited in a Virtual Apocalyptic Space surrounded by a fractal dome that contains life, culture, and the human. The user is immersed in the dark space containing remnants of a previous civilization. A high-level Machine Learning algorithm has processed the tangible remnants and projected them on the vertical spatial elements via virtual projection devices. The audio stimuli are granulated fragments from audio clips that refer to war and conflict.

More importantly, the piece is proposing a full embodiment of a fragmented cosmos. It is a balance between the safety of our western boundary and the remnants of a demolished civilization and culture.

research team: Iason Paterakis, Nefeli Manoudaki, Emma Zhao, Dillan Hoyos

Contribution: Concept Design, VR Content Creation (Unreal Engine 4.27)

Software: Unreal Engine 4.27, Max MSP, Blender 3.0, Procreate

Keywords: #Virtual Reality, #Transmedia, #Machine Learning, #XR, #VR, #Allotopes, #Virtualgallery, #Metaverse

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\ALLORENZ STRANGE ATTRACTOR

© University of California, Santa Barbara, MAT_MAT201B - Karl Yerkes - W22

"Strange Attractor": A region or shape to which points are 'pulled' as the result of a certain process.

Lorenz Attractor

Parameters:

σ = 10, ρ = 28, β = 8/3

System:

dx / dt = σ(-x + y)

dy / dt = -xz + ρx - y

dz / dt = xy - βz

Den Tsucs Attractor

Parameters:

a = 40, c = 0.833, d = 0.5, e = 0.65, f = 20

System:

dx / dt = α(y -x) + dxz

dy / dt = fy - xz

dz / dt = cz + xy - ex2

Chen - Lee Attractor

Parameters:

α = 5, β = -10, δ = -0.38

System:

dx / dt = αx - yz

dy / dt = βy + xz

dz / dt = δz + x

Allorenz Attractor

Parameters:

ρ = 3.94, σ = 8.79, β = 0.33

System:

dx / dt = yz

dy / dt = ρ(x-y)

dz / dt = (σ - β )xy - (1 - β) x2

Allorenz is a 'strange' application simulating the Lorenz, the Den Tsucs, and the Chen-Lee attractors. The presented chaotic systems have 3 or more parameters describing the characteristics of each model.

Due to the unique properties of the strange attractors, the simulated models never close on themselves – the system's motion never repeats (non-periodic) – otherwise described as chaotic behavior.

The Allorenz application can morph the shaped line between several different attractors and their variables while modulating the frequency of a Low-Frequency Oscillator (LFO).

How it works:

Application in C++, based on the Allolib_Playground library. Adapted from the ‘Chaotic System’.

(Karl Yerkes | MAT201B | W22) and including the Gamma engine for the audio component. The original scope was to project this application to the Allosphere, so the code was adapted to the ‘al_DistributedScene.hpp’ to match the audio and visual requirements of the dynamic platform.

The GUI interface allows the user to change each parameter of all four different strange attractors, and store different presets with a desired morph time for the transition. In addition, you can shift between the other attractors by pressing from ‘0’ to ‘3’.


research team: Iason Paterakis, Nefeli Manoudaki

supervisor: Karl Yerkes

contribution: Concept Design, C++ code in Allolib Library (AllopShere research group, MAT, UCSB)

LINKS:

AlloSphere-Research-Group / allolib

AlloSphere-Research-Group / allolib_playground

AlloSphere facility

Attractor definition

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\Hybrid Environmental Projection Platform v.4.0

Promotion of Chania Old Town monuments using innovative virtual tour and projection mapping technologies

© TUC TIE Lab 2022

 

The goal of the project "Promotion of Chania Old Town monuments using innovative virtual tour and projection mapping technologies" (OP "Crete 2014-2020") is the promotion of historical monuments of the Old Town of Chania, utilizing innovative information and communication technologies. As part of this project two new services were developed:

1. Interactive Virtual Tour in monuments of the Old Town of Chania. It is an innovative projection system with interactive content which has been installed inside the Sabbionara Gate. Users/visitors are guided virtually, through a 270-degree video projector system that projects important monuments of the Old Town of Chania on a special screen with a view of up to 270 degrees, showing their evolution over time.

2. Projection Mapping which highlights the special characteristics of monument buildings. The Projection Mapping system is related to the historical development of important monuments of the Old Town of Chania. It has been installed at the Grand Arsenal and projects on the west facade of the “Mikis Theodorakis” Theatre Hall. Through Projection Mapping technology, the special features of the monuments are also highlighted, offering an impressive experience to the users/visitors.

With these new services, the cultural wealth of the Old Town of Chania is promoted in an innovative way for the benefit of both the residents and the visitors, as well as the local economy.

This is the fourth itteration of H.E.P.P. It has been programmed to be able to run real-time simulations using C++ audio/visual libraries such as the AlloLib from the Allosphere research group (University of California, Santa Barbara, Media, Arts and Technology program)


research team: Iason Paterakis, Nefeli Manoudaki, Marios Christoulakis, Marios Ioannides, Theodoros Paraskakis, Savinna Similidou

student researchers: George Artsidakis, Danai Geitonaki, Panagiotis Menegos, Anna Nikaki, Markella Bgenaki, Mirto Pagomenaki, George Tzevelekis

archeologists: Michail Andrianakis, Konstantinos Fournarakis

supervisors: Konstantinos- Alketas Oungrinis, Marianthi Liapi

partners: TUC TIE Lab, Videorythmos P.C., Municipality of Chania

contribution: Concept design, Graphics design, Platform design

HEPP_promo_2022_5.jpg

\Interior XR studies

a) A series of interior XR studies expanding on MAT’s transLAB research topics. Some of them have been exhibited during the 2022 MAT Open labs day.

© transLAB, Media, Arts and Technology program, University of California, Santa Barbara 2022

a) transLAB, MAT, UCSB
research team: Iason Paterakis, Nefeli Manoudaki, Diarmid Flatley, Pau Rosello Diaz

supervisor: Marcos Novak

 
 
FLOO POWDER.png
 

The original thought came from the “Kinect imprint” of the user's figure, the composition concerns the existence of the body in a different virtual space. The captured figures appear in different virtual spaces - windows, through projection mapping technology. These interactive showcases-cells, symbolize the existential liberation from the physical world and its “entrapment” in a parallel digital environment.

The example of the kinectv2 library for processing was utilized as a basis for the experiment. Background videos were created in Cinema4d and were triggered when the user approached the sensor. Finally, the Processing program was integrated with Resolume via the Spout library for processing.

@7th Chania Film Festival

Project team: Iason Paterakis, Angelos Klothakis

Supervisor: Angelos Floros

Contribution: Concept Design, Content Creation (C4D, AE, Processing), Installation Design, Hardware Setup, Projection Mapping

 

b) A series of Projection Mapping studies to measure the effects on Attention,Engagement, and Memory and introduce a correlation between the nature of the virtual content (literal & abstract) and the aforementioned Variables in INTERIOR AND EXTREME & CONFINED ENVIRONMENTS.

©TUC TIE LAB 2020


PROSPECTS FOR IMPLEMENTATION


EDUCATION
- Schools, Libraries, Auditoriums

CULTURE
- Museums, Exhibitions, Theaters, Concert halls


Isolated&confined environments (ICEs)
:: terrestrial (with literal&abstract content)
- habitats, RESEARCH stations in antarctica, hospitals (icu), prison facilities
:: extraterrestrial (with literal&abstract content)
- international space station (ISS), space capsules, space analogs space habitats

b) TUC, TIE Lab
research team: Iason Paterakis, Nefeli Manoudaki, Marios Christoulakis, Savvina Simmilidou

supervisors: Konstantinos- Alketas Oungrinis, Marianthi Liapi

contribution: Concept Design, Content Creation (C4D, AE, TouchDesigner, UE 4), Installation Design, Hardware Setup, Projection Mapping

Publications:

Iason PATERAKIS, Nefeli MANOUDAKI, Marios CHRISTOULAKIS, Marianthi LIAPI, Konstantinos – Alketas OUNGRINIS. VISUAL NARRATIVES. A methodology for layering and deconstructing digital projections. ISBN 978-3-9820-758-5-3/ S.Arch | In: Proceedings of the S.Arch 2020 / the 7th International Conference on Architecture and Built Environment with AWARDs | Tokyo, Japan / May 2020

Marios CHRISTOULAKIS, Marianthi LIAPI, Iason PATERAKIS, Nefeli MANOUDAKI, Konstantinos – Alketas OUNGRINIS. INTERACTIONS IN SPATIALLY AUGMENTED PLACES ISBN 978-3-9820-758-5-3/ In: Proceedings of the S.Arch 2020 / The 7th International Conference on Architecture and Built Environment with AWARDs | Tokyo, Japan / May 2020

 
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\The AirPOTition Project [Urban ecologies]

© TUC TIE LAB 2012

Nowadays, the contemporary lifestyle in every modern metropolis leads people to an unhealthy way of living. The immoderate waste of natural resources (oil, water) and the use of them in industrial procedures led to different kinds of pollution and climatic changes. As a result, we waste more energy in order to protect ourselves from these changes, for example, air-conditioning. External AIR-CONDITIONING units dominate most urban building facades, leading to a deterioration of the local image. Areas with invaluable local culture as long as other areas of the planet, suffer from this phenomenon which also leads to MICRO-CLIMATE changes.

research team (v.1.0): Iason Paterakis, Marilena Dimopoulou, Dimitris Vidalis, Alma Tralo, Tzina Voradaki

research team (v.2.0): Iason Paterakis, Aggelos Klothakis, Alma Tralo, Tzina Voradaki

research team (v.2.1): Iason Paterakis, Angelos Klothakis

supervisors: Konstantinos- Alketas Oungrinis, Marianthi Liapi

Contribution: (v.1.0): Concept Design, Model Creation

(v.2.x): Project Manager

 


EcoREDUX v.02 room 2, Disseny Hub, Barcelona

EcoREDUX v.02 room 2, Disseny Hub, Barcelona

EcoREDUX v.02 room 3, The Envirobubble, Disseny Hub, Barcelona

Links:

EcoRedux publication on ISSUU (project 66, p.337-342)

DOMUSweb.it // EcoRedux 02: Design Manuals for a Dying Planet

EcoRedux - Cooper Union + EcoRedux - Cooper Union 2

Kallipoliti, Lydia. (2010). Ecoredux: Design remedies for an ailing planet. 80. iv. 10.1002/ad.1177.

Publications / Exhibitions:

K. A. Ougrinis, Ι. Paterakis, Α. Klothakis, D. Vidalis, Μ. Dimopoulou, G. Voradaki, Α. Tralo (2013). "The Airpotition Project". ISSN 1314-2704 In: Proceedings of the 13th SGEM Geoconference on Nano, Bio and Green – Technologies for a Sustainable Future SGEM2013 (745 – 750), ISBN 978-619-7105-06-3, June 16-22, 2013.

Exhibitions:

EcoRedux 02: Design manuals for a dying planet (2010)

Greek Innovation Expo 2013, Helexpo Palace, Athens (2013)

Competitions:

2nd prize- «the AirPOTition project v.02», European Award of Creativity and Innovation (2014)

3rd prize- University Student Entrepreneurship-UNISTEP PLUS Program, Technical University of Crete (2011)

airPOTition original.png

AirPOTition proposes an alternative use of the units, in order to gain the amount of wasted energy, which comes from the wind produced by the fan and the solar energy. Only in Greece, there are more than 7.000.000 installed air conditions and about 350.000 units are added annually. Every 9,000 BTU A/C unit produces 10L/day distilled water, while a public building produces 40L/100m².  Moreover, a 9,000 BTU A/C unit produces 800gr CO2 and a 12,000BTU A/C unit 1600gr CO2. All these useless outputs, in addition to the produced wind and the existing solar energy, were the spark of our concept. 

The AirPOTition product has the following innovations:

-reutilizing the waste produced by AC units (Water, energy) and giving them back to the city- environment- citizen

-vertical planting, shading, building facades, by exploiting the existing external AC units

-enhancing the collective creativity of the citizens, creating patterns on building facades

-beautifying the visually degraded city streets, the neglected backstreets, and alleyways

-introducing green elements that will complement the picturesque image of traditional settlements or landmark settlements

-increasing social awareness, regarding the environmental imprint and energy harvesting

The product has been built, tested, and partially funded, as a sample unit on a 1:1 scale, during the Innovation and Entrepreneurship Competition in T.U.C. (second phase in 2013, in cooperation with Aggelos Klothakis, Alma Tralo, and Tzina Voradaki, supervisor/consultant Konstantinos Alketas Oungrinis), in order to be adaptable in various urban conditions.